Independent game portfolio

Quiet games, clear systems, carefully edited worlds.

A simple archive for games in progress and finished prototypes: concise descriptions now, with room for screenshots, short clips, build links, and postmortems as the library grows.

Selected games

Built to be browsed, then expanded.

01
2026Atmospheric puzzle platformerPlayable prototype

Hollow Signal

A quiet side-scroller about repairing radio towers in an abandoned mountain station. Built around readable silhouettes, sparse sound cues, and tactile traversal.

UnityLevel DesignSystems
Screenshot slot

Cold ridgeline, amber instruments, slow traversal

02
2025Small-scale delivery simVertical slice

Parcel Moon

A compact management game where every delivery changes the neighborhood map. The design focuses on short loops, route tradeoffs, and expressive little UI states.

GodotEconomyUI
Short clip slot

Night routes, paper labels, low-pressure planning

03
2024Narrative tactics experimentJam release

Last Lantern Club

A conversation-driven tactics prototype about keeping a group together during a blackout. Choices change positioning before each encounter starts.

InkTacticsWriting
Screenshot slot

Tabletop scale, candlelight, tense pauses

Design stance

Understated by default.

The layout keeps the games in a measured editorial rhythm: title, one-line genre, short description, then a media slot. Nothing depends on final assets being ready.

The placeholder frames are intentionally useful, not decorative. They show where screenshots and videos belong without pretending finished media exists yet.

See alternate project index